Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Lanciers' preferred method of attack - a single, head-on charge - is so risky that most are killed in battle before they can perfect their skills. Those that survive to become veterans are inevitably masters of fighting and horsemanship. Known as gerdarmes, these menn are among the most terrifying opponents that can ever be met in battle; their charges are nigh-on unstoppable, causing untold devastation when they strike.
Advances from: | Lancier |
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Advances to: | |
Cost: | 40 |
HP: | 55 |
Movement: | 9 |
XP: | 50 |
Level: | 3 |
Alignment: | neutral |
ID | High Elven Gendarme |
Abilities: |
lance pierce | 15 - 3 melee | charge |
Resistances: | |
---|---|
blade | 30% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 40% |
Cancelar | 4 | 20% |
Continental | 2 | 30% |
Costeiro | 1 | 40% |
Costeiro | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 90% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |